11/21/2023 0 Comments Steam charts team fortress 2![]() Only the blue team can capture: once they take a point, it's theirs forever. You can't capture a point if you don't own one next to it, and you lose the game if the enemy team captures all your points.Īttack/Defend: just like Control Point, except the red team owns all the points at the start. You fight over the central point at first, then whoever gets that can try to take the next point along on the enemy's side. First cart to the finish line wins.Ĭontrol Point: much like King of the Hill, but with five control points. Up to you whether to focus on escorting your own cart, or stopping the enemy escorting theirs. Payload Race: same as Payload, except both teams have a cart. The defenders can stop it by killing them, or standing near the cart themselves. The more of then stay near the cart, the faster it moves. Payload: the attacking team must escort a cart along some railtracks to an objective. And if a you hear an electronic crackle shortly after a Spy appeared to die, he's alive, and he's behind you.īored of King of the Hill now, how do the other modes work? But if a black Scottish cyclops charges at you with a giant sword, get out of the way. ![]() To describe all the differences would be long and pointless. Some classes, particularly Spy and Demoman, work very differently once they unlock certain items. Spy is probably the hardest to be effective with when you're a beginner, but he's worth playing just so you understand roughly how they work. Don't stick with any of them for too long until you've played all nine: each new one you try helps you understand the role of the others better too. Soldier's the best all-rounder, so another good early choice. It's a really satisfying relationship.Īfter that, it's mostly personal preference. You're also the first person Medics will think to heal, and since you just played Medic yourself, you know how to be a good patient and keep them protected. You're slow, and your gun takes a while to spin up, but once you start firing someone's usually dead by the time you stop. When you fancy a change, switch to Heavy. And that gives you time to watch how your team mates play, see who beats whom, and learn a bit about what the weapons do. At the basic level, it's all you need to do. Then you'll have to pick a class.Ī good starting choice is the Medic: you heal people on your team by firing a beam at them, and that's immediately useful and appreciated by your team mates. You usually can't join the one with the most players. I don’t even think I need to explain how 19,000 plus 4,000 gets you anywhere near 75,000.Ģ.As for idleres, Teamwork.tf just blacklists idle servers, if you every played on Idle servers before, you know how many there’re and know that people just not being idle and fooling around make up the majority of people in the servers most of the time.ģ.Last is the content, On Youtube, the comments/views/ratings usually show much, MUCH more then what the ratings get, I know what you guys are going to say but here is the thing, if TF2 really had THAT low of a playebase, how come all this content usually gets more then double the amount of everything I said up their about the videos then the actual playerbase? Even with Channels that make TF2 and nothing else, for example, before Muselk quit TF2 for Overwatch, he got his 1st million subscribers from TF2, 19,000 players doesn’t add up to get all the way to a million with no other content.Ĭonclusion:Both sites are inflated, I admit that the steam stats are not 100% reliable either, but I still have to go with the Steam stats on this one, Valve just needs to actually find a way to count all bots and idle players to take them out of the equation and we will probably be somewhere in the middle of that number.Once you're in game, pick either team. This page claims that it has every other bot and idler in a seperate slot but their is a problemġ.Of the time of this writing, the steam stats say that there’re about 75,000 players in the game while Teamwork.tf says there is about 19,000 players and 4,000 bots. But what people don’t realize is comparing both stats is like comparing the Mercator projection to the Gall Peters projection, both are inherently flawed and here is why. As “TF2 is dead” threads keep increasing, a lot of people use the steam charts as an argument, the counter argument is that the number on the charts is heavily inflated by idlers and bots.
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